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graphics: migrate Vulkan backend to Vulkan-Hpp
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@@ -23,7 +23,7 @@ ShaderLaneMaskMode SelectGraphicsLaneMaskMode(const GraphicContext& context,
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uint32_t guest_wave_size);
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ShaderSubgroupConfiguration ConfigureShaderSubgroup(const GraphicContext& context,
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VkShaderStageFlagBits stage,
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vk::ShaderStageFlagBits stage,
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const ShaderRecompiler::IR::Program& program);
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} // namespace Libs::Graphics
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