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graphics: support compute stores to 2D MSAA images
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@@ -339,8 +339,9 @@ uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampl
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uint32_t mip = 0, uint32_t array_index = 0,
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bool sampler_dynamic = false);
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// sample is 0 (no id) for single-sampled images.
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void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
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uint32_t texel, uint32_t array_index);
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uint32_t texel, uint32_t array_index, uint32_t sample);
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spv::ExecutionModel ExecutionModelForStage(ShaderType stage);
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