shader: classify native half values with shared operand decoding

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nmzik committed 2026-10-05 18:39:31 +04:00
1 parent 1d41ddb378
commit 7a0e1dafd7
13 files changed
+208 -81

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@@ -8,13 +8,13 @@ namespace Libs::Graphics::ShaderRecompiler::Frontend {
void Translator::PackedFloat16(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool accumulator, bool quiet_snan) {
const auto translate_lane = [&](bool high) {
const auto lhs = ReadF16LaneAsF32(inst.src0, high, true);
const auto rhs = ReadF16LaneAsF32(inst.src1, high, true);
const auto lhs = ReadF16LaneAsF32(inst.src0, high);
const auto rhs = ReadF16LaneAsF32(inst.src1, high);
IR::F32 result;
if (accumulator) {
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.dst, high, true)}));
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.dst, high)}));
} else if (inst.src_count == 3u) {
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.src2, high, true)}));
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.src2, high)}));
} else {
result = IR::F32(ir.Emit(opcode, {lhs, rhs}));
}