shader: load bytes and halfwords from GPU-selected buffers

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzikandfxpw committed 2026-10-14 04:35:21 +02:00
1 parent 8d18be71db
commit 7bba785963
5 files changed
+98 -18

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@@ -3372,7 +3372,7 @@ private:
!memory.SupportsIndirectBufferLoad(op)) {
Fail(flags.pc,
"buffer descriptor is not a valid runtime value; GPU-selected access "
"requires a scalar, raw DWORD x1/x2/x3/x4, or formatted X load");
"requires a scalar, raw 8/16-bit, raw DWORD x1/x2/x3/x4, or formatted X load");
}
m_program.memory_info[flags.index].kind = ResourceKind::IndirectBuffer;
m_info.uses_dma = true;