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Support triangle fans in PS5 geometry shaders
Keep the fan center across subgroups and reuse the existing index fetch.
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@@ -97,8 +97,11 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
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}
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}
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[[nodiscard]] constexpr uint32_t InputPrimitiveStep() const {
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return input_primitive == static_cast<uint32_t>(Prospero::PrimitiveType::kTriStrip)
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? 1u : InputPrimitiveSize();
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switch (static_cast<Prospero::PrimitiveType>(input_primitive)) {
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case Prospero::PrimitiveType::kTriFan:
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case Prospero::PrimitiveType::kTriStrip: return 1u;
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default: return InputPrimitiveSize();
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}
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}
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[[nodiscard]] constexpr uint32_t InputPrimitiveCount(uint32_t vertices) const {
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const auto size = InputPrimitiveSize();
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