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shader: implement S_CMP_EQ_U64
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@@ -58,7 +58,8 @@ constexpr OpcodeMap SOPC_OPS[] = {
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{0x03u, Opcode::SCmpGeI32}, {0x04u, Opcode::SCmpLtI32}, {0x05u, Opcode::SCmpLeI32},
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{0x06u, Opcode::SCmpEqU32}, {0x07u, Opcode::SCmpLgU32}, {0x08u, Opcode::SCmpGtU32},
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{0x09u, Opcode::SCmpGeU32}, {0x0au, Opcode::SCmpLtU32}, {0x0bu, Opcode::SCmpLeU32},
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{0x0cu, Opcode::SBitcmp0B32}, {0x0du, Opcode::SBitcmp1B32}, {0x13u, Opcode::SCmpLgU64},
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{0x0cu, Opcode::SBitcmp0B32}, {0x0du, Opcode::SBitcmp1B32}, {0x12u, Opcode::SCmpEqU64},
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{0x13u, Opcode::SCmpLgU64},
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};
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constexpr OpcodeMap SOPK_OPS[] = {
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