shader: add FP64 min, max and rounding

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzikandÇağatay Güçlü committed 2026-10-05 02:24:51 +04:00
1 parent 96011cc5c9
commit 8274e517b2
9 files changed
+266 -1

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@@ -186,6 +186,8 @@ VALUE_OPCODE(FPFma64, F64, F64, F64, F64)
VALUE_OPCODE(FPRecip64, F64, F64)
VALUE_OPCODE(FPMin32, F32, F32, F32)
VALUE_OPCODE(FPMax32, F32, F32, F32)
VALUE_OPCODE(FPMin64, F64, F64, F64)
VALUE_OPCODE(FPMax64, F64, F64, F64)
VALUE_OPCODE(FPMinTri32, F32, F32, F32, F32)
VALUE_OPCODE(FPMaxTri32, F32, F32, F32, F32)
VALUE_OPCODE(FPMedTri32, F32, F32, F32, F32)
@@ -202,6 +204,9 @@ VALUE_OPCODE(FPRoundEven32, F32, F32)
VALUE_OPCODE(FPFloor32, F32, F32)
VALUE_OPCODE(FPCeil32, F32, F32)
VALUE_OPCODE(FPTrunc32, F32, F32)
VALUE_OPCODE(FPFloor64, F64, F64)
VALUE_OPCODE(FPCeil64, F64, F64)
VALUE_OPCODE(FPTrunc64, F64, F64)
VALUE_OPCODE(FPFract32, F32, F32)
VALUE_OPCODE(FPFract64, F64, F64)