shader: parse vertex metadata once when a shader is mapped

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nmzik committed 2026-10-24 05:44:46 +02:00
1 parent dbc7b8b2ff
commit 8291cfeb04
6 files changed
+44 -44

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-11
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@@ -15,17 +15,6 @@
namespace Libs::Graphics {
namespace ShaderError {
[[nodiscard]] inline bool Fail(std::string* error, std::string_view message) {
if (error != nullptr) {
error->assign(message.data(), message.size());
}
return false;
}
} // namespace ShaderError
namespace HW {
struct VertexShaderInfo;
struct PixelShaderInfo;