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shader: parse vertex metadata once when a shader is mapped
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@@ -15,17 +15,6 @@
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namespace Libs::Graphics {
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namespace ShaderError {
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[[nodiscard]] inline bool Fail(std::string* error, std::string_view message) {
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if (error != nullptr) {
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error->assign(message.data(), message.size());
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}
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return false;
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}
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} // namespace ShaderError
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namespace HW {
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struct VertexShaderInfo;
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struct PixelShaderInfo;
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