shader: resolve bounded GPU material keys through sampled image arrays

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
nmzikandTheCruZ committed 2026-10-04 18:39:34 +04:00
1 parent 139b564c01
commit 843b577880
8 files changed
+266 -43

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@@ -487,6 +487,7 @@ struct DescriptorSource {
uint32_t selector_stride = 0;
uint32_t selector_offset = 0;
uint32_t table_offset = 0;
uint32_t selector_shift = 0;
Value key_count;
Value selector_first;
Value selector_mask;