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shader: fix invalid texture descriptors and add missing format
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@@ -56,7 +56,10 @@ vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r) {
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case Prospero::SamplerAnisoRatio::kFour: aniso_ratio = 4.0f; break;
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case Prospero::SamplerAnisoRatio::kEight: aniso_ratio = 8.0f; break;
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case Prospero::SamplerAnisoRatio::kSixteen: aniso_ratio = 16.0f; break;
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default: EXIT("unknown ratio: %d\n", static_cast<int>(r.MaxAnisoRatio()));
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default:
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EXIT("unknown ratio: %d dwords=%08x,%08x,%08x,%08x\n",
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static_cast<int>(r.MaxAnisoRatio()), r.fields[0], r.fields[1], r.fields[2],
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r.fields[3]);
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}
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}
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