Cull zero homogeneous vertex positions before rasterization

Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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nmzik committed 2026-09-15 11:24:05 +04:00
1 parent a1fbc41146
commit 86414760e6
8 files changed
+135 -17

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@@ -116,6 +116,7 @@ struct EmitterState {
uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;
uint32_t invalid_position_clip_distance = UINT32_MAX;
uint32_t cull_distance_variable = 0;
uint32_t layer_variable = 0;
uint32_t viewport_index_variable = 0;