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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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@@ -425,9 +425,6 @@ struct EmitterState {
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std::map<uint32_t, uint32_t> float_constants;
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};
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constexpr uint32_t PsInputOffsetMask = 0x0000001fu;
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constexpr uint32_t PsInputFlatShade = 0x00000400u;
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enum class VertexInputScalarKind { Float, Sint, Uint };
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constexpr uint32_t NoImageComponent = 0xffffffffu;
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