pipeline: log real shader compiles to the console

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nmzik committed 2026-10-25 02:20:44 +02:00
1 parent 1816004357
commit 87e49282b8
3 files changed
+21

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@@ -200,6 +200,8 @@ private:
GraphicContext& m_graphics;
ShaderRecompiler::IR::ImageHeapSource* m_image_heap;
std::unordered_map<ProgramKey, Program, ProgramKeyHash> m_program_cache;
// Modules compiled per stage.
std::array<uint32_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> m_compiled {};
ProgramKey m_lookup_key;
vk::PipelineCache m_driver_cache = nullptr;
std::filesystem::path m_driver_cache_path;