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shader: canonicalize SampleAdjust sampler scratch bits
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@@ -586,6 +586,7 @@ enum ImageSampleFlag : uint32_t {
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ImageSampleFlagA16 = 1u << 7u,
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ImageSampleFlagCd = 1u << 8u,
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ImageSampleFlagGatherHorizontal = 1u << 9u,
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ImageSampleFlagAdjust = 1u << 10u,
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};
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enum class ImageDimension : uint32_t {
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