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shader: support signed sampled images
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@@ -37,13 +37,14 @@ struct RenderTargetFormatEncoding {
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}
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};
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enum class TextureNumericClass { Unsupported, Float, Uint, Sint };
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RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, ChannelType type);
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uint32_t NumBytesPerElement(BufferFormat format);
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uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
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uint32_t RenderTargetBytesPerElement(BufferFormat format);
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bool IsFmaskTextureFormat(BufferFormat format);
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bool IsSampledTextureFormat(BufferFormat format);
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bool IsUintTextureFormat(BufferFormat format);
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TextureNumericClass SampledTextureNumericClass(BufferFormat format);
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BufferFormat RemapTextureFormat(BufferFormat format);
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} // namespace Libs::Graphics::Prospero
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