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shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -482,7 +482,7 @@ struct Bindings {
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};
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struct ShaderInfo {
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static constexpr uint32_t MaxBuffers = 64;
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static constexpr uint32_t MaxBufferRoots = 64;
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static constexpr uint32_t MaxImages = 64;
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static constexpr uint32_t MaxSamplers = 32;
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static constexpr uint32_t MaxSampledPairs = 64;
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