shader: share finite descriptor planning with GPU-selected inline samplers

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nmzik committed 2026-10-09 15:06:39 +00:00
1 parent bb5edbd490
commit 8c81386568
9 files changed
+383 -56

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@@ -161,6 +161,7 @@ struct SamplerResource {
uint32_t first_use_pc = 0;
// Native filtering/border variants share the original sampler's runtime descriptor.
uint32_t snapshot_index = 0;
std::vector<uint32_t> indirect_resources;
bool force_point_filtering = false;
bool depth_compare = false;
bool integer_border = false;