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shader: enumerate set ranks of eight-word light bitmaps
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@@ -377,19 +377,21 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
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}
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} else if (selector->bitset) {
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ShaderBufferResource material;
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std::array<uint32_t, 4> masks {};
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std::array<uint32_t, 8> storage {};
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const auto record_words = std::min<size_t>(selector->stride / 4u, storage.size());
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const auto masks = std::span(storage).first(record_words);
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uint32_t first = 0, count = 0;
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if (!DecodeBufferDescriptor(material_value, material) ||
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!WalkedValue(program, indirect.selector_first, first) ||
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!EvaluateIndirectCount(program, indirect, runtime, count) || count != masks.size() * 32u ||
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selector->stride != sizeof(masks) || selector->offset != 0u ||
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material.Type() != 0u || material.Stride() != sizeof(masks) ||
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selector->stride != masks.size_bytes() || selector->offset != 0u ||
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material.Type() != 0u || material.Stride() != selector->stride ||
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material.SwizzleEnabled() || material.AddTid() || material.OutOfBounds() != 0u ||
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(material.Base48() & 3u) != 0u) return false;
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if (material.Format() != Prospero::BufferFormat::kInvalid) {
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const auto words = material.GetSize() / sizeof(uint32_t);
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// Bitmap storage can grow with resolution while its candidate domain stays
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// at 128 keys. Bound scratch memory, preserving each coherent read's capture.
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// Bitmap storage can grow with resolution while its candidate domain stays at 32 keys
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// per record word. Bound scratch memory, preserving each coherent read's capture.
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for (uint64_t first_word = 0; first_word < words; first_word += keys.size()) {
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keys.resize(std::min<uint64_t>(words - first_word, MaxIndirectDescriptorProbes));
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if (!ReadScalarTable(material.Base48(), material.GetSize(), first_word * 4u,
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