shader: leave the start instance out of mesh and NGG instance ID VGPRs

Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzikandSenaxx committed 2026-10-26 07:43:11 +01:00
1 parent 5429888d4c
commit 943bc19f46
4 files changed
+11 -13

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@@ -1161,7 +1161,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (mesh_active) {
draw_data = {draw.index_count,
static_cast<uint32_t>(emit.vertex_offset),
emit.first_instance,
index_source.guest_element_size,
static_cast<uint32_t>(index_source.address),
static_cast<uint32_t>(index_source.address >> 32u)};