shader: leave the start instance out of mesh and NGG instance ID VGPRs

Co-authored-by: Senaxx <michelbeld@gmail.com>
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nmzikandSenaxx committed 2026-10-26 07:43:11 +01:00
1 parent 5429888d4c
commit 943bc19f46
4 files changed
+11 -13

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@@ -365,7 +365,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 58u);
struct PushData {
static constexpr uint32_t DwordCount = 32;
static constexpr uint32_t MeshDrawDwordCount = 6;
static constexpr uint32_t MeshDrawDwordCount = 5;
static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {};