gpu: fix zero-source alpha blending on swizzled targets

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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nmzikandÇağatay Güçlü committed 2026-10-05 02:24:51 +04:00
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commit 94e7d239dd
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@@ -158,7 +158,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
ShaderStageRuntime stage;
};
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne };
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};