shader: support 64-bit buffer atomic minimum

This commit is contained in:
Claxten authored and nmzik committed 2026-10-27 04:23:01 +01:00
1 parent b2053c2861
commit 95a507a8ff
10 files changed
+50

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@@ -123,6 +123,7 @@ BufferAccess BufferAccessOf(ValueOpcode opcode) {
case ValueOpcode::BufferAtomicISub32:
case ValueOpcode::BufferAtomicSMin32:
case ValueOpcode::BufferAtomicUMin32:
case ValueOpcode::BufferAtomicUMin64:
case ValueOpcode::BufferAtomicSMax32:
case ValueOpcode::BufferAtomicUMax32:
case ValueOpcode::BufferAtomicAnd32:
@@ -140,6 +141,7 @@ uint32_t BufferComponentCount(ValueOpcode opcode) {
switch (opcode) {
case ValueOpcode::BufferAtomicSwap64:
case ValueOpcode::BufferAtomicIAdd64:
case ValueOpcode::BufferAtomicUMin64:
case ValueOpcode::BufferAtomicAnd64:
case ValueOpcode::BufferAtomicOr64:
case ValueOpcode::LoadBufferU32x2: