Use the correct pixel shader wave size

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nmzik committed 2026-09-14 20:29:20 +04:00
1 parent 586cbd4a0d
commit 968cf3c03f
4 files changed
+104 -5

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@@ -153,6 +153,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};
uint32_t input_num = 0;
uint32_t wave_size = 64;
uint32_t ps_system_input_base = 0;
uint32_t custom_interpolation_mask = 0;
uint32_t ps_perspective_center_vgpr = UINT32_MAX;