shader: rework resource specialization and optimize pipeline caching

This commit is contained in:
nmzik committed 2026-09-03 03:04:17 +02:00
1 parent c48a8bd6ae
commit 98200fed19
39 files changed
+2281 -2235

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@@ -3,7 +3,7 @@
#include "common/common.h"
#include "common/stringUtils.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <vector>
@@ -12,7 +12,6 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
void AnalyzeProgramRequirements(IR::Program& program);
std::vector<uint32_t> EmitProgram(const IR::Program& program,
const IR::ResourceSnapshot& resources,
ShaderStageInputInfo input_info);
} // namespace Libs::Graphics::ShaderRecompiler::Spirv