shader: rework resource specialization and optimize pipeline caching

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nmzik committed 2026-09-03 03:04:17 +02:00
1 parent c48a8bd6ae
commit 98200fed19
39 files changed
+2281 -2235

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@@ -5,7 +5,7 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
void AllocateBindings(Program& program, uint32_t push_constant_offset);
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0);
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);