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shader: rework resource specialization and optimize pipeline caching
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@@ -1,10 +1,8 @@
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/shader.h"
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#include <memory>
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#include <span>
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#include <vector>
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@@ -28,26 +26,11 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRe
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ShaderVertexInputInfo& input_info);
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ShaderParams PrepareProgram(
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const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
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const ShaderVertexInputInfo& vertex_info,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
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ShaderPixelInputInfo& input_info);
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ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
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ShaderComputeInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderVertexInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderPixelInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderComputeInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderVertexInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderPixelInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderComputeInputInfo& input_info);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_ */
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