graphics: make depth bounds dynamic to reuse pipelines

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
nmzikandTheCruZ committed 2026-10-06 00:35:02 +04:00
1 parent 57c97ebd86
commit 984010227f
7 files changed
+37 -19

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@@ -29,8 +29,6 @@ struct RenderDepthInfo {
bool depth_write_enable = false;
vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
bool stencil_clear_enable = false;
uint8_t stencil_clear_value = 0;
bool stencil_test_enable = false;