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render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -15,7 +15,7 @@ class UserConfig;
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struct ShaderParams {
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std::span<const uint32_t> code;
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std::span<const uint32_t> user_data;
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std::vector<uint32_t> user_data;
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uint64_t hash = 0;
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std::span<const uint32_t> back_code;
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