render: set merged GS user data from shader registers

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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nmzikandshadowbeat070 committed 2026-09-05 15:08:20 +04:00
1 parent 3ab372ccec
commit 9918dc2591
8 files changed
+109 -18

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@@ -15,7 +15,7 @@ class UserConfig;
struct ShaderParams {
std::span<const uint32_t> code;
std::span<const uint32_t> user_data;
std::vector<uint32_t> user_data;
uint64_t hash = 0;
std::span<const uint32_t> back_code;