shader: preserve untouched half in VOP1 B16 writes (#370)

shader: preserve native 16-bit destinations

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
GodsWill Devandnmzik authored and GitHub committed 2026-08-30 19:33:26 +04:00
1 parent 18af08460f
commit 9992ab18fc
8 files changed
+244 -90

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@@ -632,6 +632,7 @@ struct Operand {
uint32_t dpp_ctrl = 0;
uint32_t dpp_row_mask = 0xf;
uint32_t dpp_bank_mask = 0xf;
bool explicit_sdwa_dst = false;
bool sdwa_sext = false;
bool dpp_fetch_inactive = false;
bool dpp_bound_ctrl = false;