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graphics: add native PS5 MSAA and safe image allocation reuse
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@@ -27,6 +27,7 @@ public:
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void TileImage(void* dst, const void* src, const RenderTargetInfo& info) const;
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void TileImage(void* dst, const void* src, const ImageInfo& info) const;
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void TileImage(void* dst, const void* src, const DepthTargetInfo& info) const;
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void TileStencil(void* dst, const void* src, const DepthTargetInfo& info) const;
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};
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} // namespace Libs::Graphics
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