graphics: add native PS5 MSAA and safe image allocation reuse

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nmzik committed 2026-07-21 07:37:52 +02:00
1 parent bd9086e484
commit 999f87576e
29 files changed
+1685 -603

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@@ -113,6 +113,7 @@ struct ShaderPixelInputInfo {
bool ps_pixel_kill_enable = false;
bool ps_depth_export_enable = false;
bool ps_sample_mask_export_enable = false;
bool ps_sample_shading = false;
bool ps_early_z = false;
bool ps_execute_on_noop = false;
ShaderStageRuntime stage;