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shader: prove inactive resources across masked traversal merges
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@@ -123,6 +123,7 @@ private:
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SrtRuntime m_runtime;
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SrtWalker* m_clean_evaluator = nullptr;
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Value m_active_mask;
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const std::vector<uint8_t>* m_reachable_blocks = nullptr;
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ResourcePlan::EvaluationContext& m_context;
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};
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