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shader: keep per-invocation mesh exports out of shared memory
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@@ -59,6 +59,7 @@ enum : uint32_t {
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StorageClassInput = 1,
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StorageClassOutput = 3,
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StorageClassWorkgroup = 4,
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StorageClassPrivate = 6,
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StorageClassFunction = 7,
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StorageClassPushConstant = 9,
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StorageClassImage = 11,
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