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graphics: fix last provoking vertex on PS5
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@@ -31,6 +31,7 @@ struct GraphicContext {
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bool compute_subgroup_size_control_enabled = false;
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bool sample_rate_shading_enabled = false;
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bool attachment_feedback_loop_enabled = false;
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bool provoking_vertex_last_enabled = false;
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bool supports_block_texel_view = false;
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bool mesh_shader_enabled = false;
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vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
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