gpu: keep reused smaller image tables resident and drop them a frame after their last draw

This commit is contained in:
nmzik committed 2026-10-27 10:13:15 +01:00
1 parent 358333125d
commit 9d8c458535
4 files changed
+62 -17

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@@ -26,7 +26,7 @@ struct ImageHeapTestAccess;
// of a table owns device slot words, one per table dword, that select an array element. CPU
// writes to a table fault in its snapshot, which each draw refreshes once; a view takes the
// changes when a draw first acquires it. Changes to the images behind elements bump
// Image::heap_epoch.
// Image::heap_epoch. A smaller table leaves at a suspend point if the frame did not acquire it.
class ImageHeap final: public ShaderRecompiler::IR::ImageHeapSource {
public:
ImageHeap(RenderContext& context, PageManager& page_manager);
@@ -47,6 +47,8 @@ public:
// CPU write fault, on any thread.
void InvalidateMemory(uint64_t address, uint64_t size);
void UnmapMemory(uint64_t address, uint64_t size);
// At a suspend point.
void RunGarbageCollector();
private:
using DescriptorValue = ShaderRecompiler::IR::DescriptorValue;
@@ -107,6 +109,7 @@ private:
template <bool track>
void Watch(const Memory& memory, size_t begin, size_t end);
void Unwatch(const Memory& memory);
void Drop(Memory& memory);
void UpdateProbes(View& view, uint64_t begin, uint64_t end);
void UpdateProbe(View& view, uint64_t probe);
void Assign(View& view, size_t slot, uint32_t entry);
@@ -125,9 +128,11 @@ private:
std::mutex m_mutex; // Fault-visible Memory state and m_memories.
std::vector<std::unique_ptr<Memory>> m_memories;
std::vector<View*> m_active; // Acquired since the last commit.
uint64_t m_draw = 1;
uint64_t m_draw = 1;
uint64_t m_suspend_draw = 0; // m_draw at the last suspend point.
std::vector<Element> m_elements;
std::vector<uint32_t> m_free;
std::unordered_map<uint64_t, uint64_t> m_sightings; // Smaller tables: base, first draw.
std::deque<std::pair<uint64_t, uint32_t>> m_retired; // Tick, element.
std::vector<std::pair<size_t, size_t>> m_runs;
std::vector<uint32_t> m_scratch;