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gpu: keep reused smaller image tables resident and drop them a frame after their last draw
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358333125d
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4 files changed
+62
-17
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@@ -26,7 +26,7 @@ struct ImageHeapTestAccess;
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// of a table owns device slot words, one per table dword, that select an array element. CPU
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// writes to a table fault in its snapshot, which each draw refreshes once; a view takes the
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// changes when a draw first acquires it. Changes to the images behind elements bump
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// Image::heap_epoch.
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// Image::heap_epoch. A smaller table leaves at a suspend point if the frame did not acquire it.
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class ImageHeap final: public ShaderRecompiler::IR::ImageHeapSource {
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public:
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ImageHeap(RenderContext& context, PageManager& page_manager);
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@@ -47,6 +47,8 @@ public:
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// CPU write fault, on any thread.
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void InvalidateMemory(uint64_t address, uint64_t size);
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void UnmapMemory(uint64_t address, uint64_t size);
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// At a suspend point.
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void RunGarbageCollector();
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private:
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using DescriptorValue = ShaderRecompiler::IR::DescriptorValue;
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@@ -107,6 +109,7 @@ private:
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template <bool track>
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void Watch(const Memory& memory, size_t begin, size_t end);
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void Unwatch(const Memory& memory);
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void Drop(Memory& memory);
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void UpdateProbes(View& view, uint64_t begin, uint64_t end);
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void UpdateProbe(View& view, uint64_t probe);
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void Assign(View& view, size_t slot, uint32_t entry);
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@@ -125,9 +128,11 @@ private:
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std::mutex m_mutex; // Fault-visible Memory state and m_memories.
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std::vector<std::unique_ptr<Memory>> m_memories;
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std::vector<View*> m_active; // Acquired since the last commit.
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uint64_t m_draw = 1;
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uint64_t m_draw = 1;
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uint64_t m_suspend_draw = 0; // m_draw at the last suspend point.
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std::vector<Element> m_elements;
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std::vector<uint32_t> m_free;
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std::unordered_map<uint64_t, uint64_t> m_sightings; // Smaller tables: base, first draw.
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std::deque<std::pair<uint64_t, uint32_t>> m_retired; // Tick, element.
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std::vector<std::pair<size_t, size_t>> m_runs;
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std::vector<uint32_t> m_scratch;
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