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gpu: keep reused smaller image tables resident and drop them a frame after their last draw
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@@ -147,6 +147,7 @@ void RenderContext::RunGarbageCollector() {
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m_fault_process_pending = false;
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m_buffer_cache.ProcessFaultBuffer();
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}
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m_image_heap.RunGarbageCollector();
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m_texture_cache.ProcessDownloadImages();
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m_texture_cache.RunGarbageCollector();
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m_buffer_cache.RunGarbageCollector();
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