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graphics: stall waitUntilSafeForRendering in its command processor instead of the GPU thread
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@@ -38,7 +38,7 @@ public:
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void CompleteFlip(uint64_t request_id);
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void SubmitFlipPreparation(uint64_t request_id);
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void WaitForSubmitSlot(int handle);
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void WaitFlipDone(int handle, int index);
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[[nodiscard]] bool IsSafeForRendering(int handle, int index);
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[[nodiscard]] Impl& State() noexcept;
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