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shader: hand IR uses over at once on replacement and skip use lists at program teardown
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@@ -138,6 +138,8 @@ public:
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void AddPhiOperand(Block* predecessor, Value value);
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void ReplaceUsesWith(Value replacement, bool preserve = true);
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void Invalidate();
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// Drops the arguments without updating their use lists, for teardown that destroys both sides.
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void DropArgs();
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template <typename T>
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requires(sizeof(T) <= sizeof(uint64_t) && std::is_trivially_copyable_v<T>)
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@@ -157,6 +159,8 @@ public:
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private:
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friend void EliminateDeadCode(const std::vector<Block*>& blocks);
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template <typename Self>
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static auto& ArgSlot(Self& self, size_t index);
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void AddUse(Inst* used, size_t operand);
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void RemoveUse(Inst* used, size_t operand);
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void ClearArgs();
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