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shader: decode GPU-selected formatted buffer loads with native bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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@@ -213,7 +213,7 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
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EmitWrite(0);
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return;
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}
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EmitImageMipSwitch(state, mip_lod, image.mip_count, 0, EmitWrite);
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EmitIndexSwitch(state, mip_lod, image.mip_count, 0, EmitWrite);
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}
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spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
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