shader: decode GPU-selected formatted buffer loads with native bounds

Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
This commit is contained in:
nmzikandTheCruZ committed 2026-10-04 18:39:34 +04:00
1 parent 181123ea08
commit a55a28380d
8 files changed
+356 -205

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@@ -213,7 +213,7 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
EmitWrite(0);
return;
}
EmitImageMipSwitch(state, mip_lod, image.mip_count, 0, EmitWrite);
EmitIndexSwitch(state, mip_lod, image.mip_count, 0, EmitWrite);
}
spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {