refactor(graphics): split renderer and recompiler into focused modules

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nmzik committed 2026-07-29 00:30:24 +02:00
1 parent 2b9cba457e
commit a6b61d7aa0
108 files changed
+245 -237

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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
#include "graphics/shader/recompiler/ir/ShaderIR.h"
namespace Libs::Graphics::ShaderRecompiler::IR {
struct BindingLayoutOptions {
uint32_t descriptor_set = 0;
uint32_t push_constant_offset = 0;
uint32_t max_push_dwords = 32;
};
bool AllocateBindings(Program& program, const BindingLayoutOptions& options, std::string* error);
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ */