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refactor(graphics): split renderer and recompiler into focused modules
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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// Collects immutable resource topology, then replaces descriptor operands with dense indices.
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// On failure the program is left unpatched.
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bool TrackResources(Program& program, std::string* error);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ */
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