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graphics: cleanup
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@@ -33,7 +33,6 @@ bool graphics_debug_dump_enabled();
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void uc_print(const char* func, const HW::UserConfig& uc);
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void uc_check(const HW::UserConfig& uc);
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void sh_print(const char* func, const HW::Shader& uc);
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void sh_check(const HW::Shader& uc);
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std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
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bool RenderIsColorTileModeLinear(uint32_t tile_mode);
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void hw_print(const RenderCommandBuffer& buffer);
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