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graphics: fix vertex and instance IDs for unpatched indirect draws
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@@ -689,6 +689,7 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
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const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
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if (!tess_active && !mesh_active) {
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vertex_info[0].indirect_offsets = state.indirect_offsets;
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vertex_info[0].indirect_draw = state.indirect_draw;
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}
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if (object_primitive_id) {
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// CxObjectIdMode: register source plus a 32-bit pipelined primitive-ID addition.
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