graphics: fix vertex and instance IDs for unpatched indirect draws

This commit is contained in:
nmzik committed 2026-10-28 04:33:03 +01:00
1 parent 1be1c6c4f9
commit a833e1b735
10 files changed
+72 -46

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@@ -814,7 +814,7 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
const auto& cfg = *selected_cfg;
Frontend::EmbeddedFetchPlan embedded_fetch;
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
options.input_info.vertex->fetch_embedded) {
options.input_info.vertex->has_dynamic_vertex_fetch) {
embedded_fetch = DetectEmbeddedVertexFetch(
decoded, *options.input_info.vertex, options.user_data_base,
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
@@ -1390,11 +1390,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
entry_ir.BitwiseOr(vertex_count, IR::U32(IR::Value(1u << 28u))));
// Vulkan adds an indirect record's bases to the indices; the hardware passes them
// only in the user SGPRs the packet patches.
// only in the user SGPRs the packet patches. SH_NOP leaves those SGPRs unchanged;
// it does not make the record's bases zero.
const auto& offsets = options.input_info.vertex->indirect_offsets;
const auto index = [&](uint8_t slot, IR::StageInputKind kind,
IR::StageInputKind base_kind) {
if (offsets == ShaderIndirectOffsets {}) {
if (!options.input_info.vertex->indirect_draw) {
return builtin(kind);
}
const auto base = builtin(base_kind);
+7 -9
View File
@@ -291,10 +291,9 @@ static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserS
const auto& metadata = data.vertex;
if (metadata.vertex_attrib_reg >= 0) {
info.fetch_external = false;
info.fetch_embedded = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
info.has_dynamic_vertex_fetch = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
const auto* attrib = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
@@ -413,7 +412,7 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
key.clear();
key.push_back(static_cast<uint32_t>(info.fetch_embedded));
key.push_back(static_cast<uint32_t>(info.has_dynamic_vertex_fetch));
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
key.push_back(info.resources_num);
@@ -422,7 +421,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.lds_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(info.user_clip_planes);
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u));
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u) |
(uint32_t {info.indirect_draw} << 16u));
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
@@ -693,9 +693,7 @@ void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t fetch_external = %s\n"
"\t fetch_embedded = %s\n",
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
LOGF("\t has_dynamic_vertex_fetch = %s\n", info.has_dynamic_vertex_fetch ? "true" : "false");
for (int i = 0; i < info.resources_num; i++) {
LOGF("\t input %d\n", i);
+5 -4
View File
@@ -125,8 +125,7 @@ struct ShaderTessellationInputInfo {
};
// GS user-data slots an indirect draw packet writes its record's base vertex and first instance
// to. Like the hardware index VGPRs, the vertex shader's indices exclude both bases once either
// slot is set.
// to. A packet can leave both slots unused even when its record contains nonzero offsets.
struct ShaderIndirectOffsets {
static constexpr uint8_t None = UINT8_MAX;
@@ -159,8 +158,10 @@ struct ShaderVertexInputInfo {
ShaderMeshInputInfo mesh;
ShaderTessellationInputInfo tess;
ShaderIndirectOffsets indirect_offsets;
bool fetch_external = false;
bool fetch_embedded = false;
// GPU-read records add Vulkan bases even when the packet patches no user SGPRs.
bool indirect_draw = false;
// Attribute-table metadata enables dynamic fetch detection; loads are matched later.
bool has_dynamic_vertex_fetch = false;
};
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {