graphics: fix vertex and instance IDs for unpatched indirect draws

This commit is contained in:
nmzik committed 2026-10-28 04:33:03 +01:00
1 parent 1be1c6c4f9
commit a833e1b735
10 files changed
+72 -46

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+7 -9
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@@ -291,10 +291,9 @@ static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserS
const auto& metadata = data.vertex;
if (metadata.vertex_attrib_reg >= 0) {
info.fetch_external = false;
info.fetch_embedded = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
info.has_dynamic_vertex_fetch = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
const auto* attrib = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
@@ -413,7 +412,7 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
key.clear();
key.push_back(static_cast<uint32_t>(info.fetch_embedded));
key.push_back(static_cast<uint32_t>(info.has_dynamic_vertex_fetch));
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
key.push_back(info.resources_num);
@@ -422,7 +421,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.lds_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(info.user_clip_planes);
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u));
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u) |
(uint32_t {info.indirect_draw} << 16u));
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
@@ -693,9 +693,7 @@ void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t fetch_external = %s\n"
"\t fetch_embedded = %s\n",
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
LOGF("\t has_dynamic_vertex_fetch = %s\n", info.has_dynamic_vertex_fetch ? "true" : "false");
for (int i = 0; i < info.resources_num; i++) {
LOGF("\t input %d\n", i);