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gpu: accept partially resident depth flags
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@@ -160,8 +160,7 @@ static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
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z.depth_view.slice_max);
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}
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// EXPCLEAR permits an HTile acceleration state; the host attachment is already expanded.
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if (z.z_info.partially_resident ||
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z.stencil_info.partially_resident || z.z_info.max_mip_level != 0 ||
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if (z.z_info.max_mip_level != 0 ||
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z.depth_view.current_mip_level != 0 || unsupported_shading_rate_encoding ||
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depth_address == 0 || (depth_address & 0xffffu) != 0) {
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DepthFatal("unsupported depth register state");
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