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shader: implement V_SUB_NC_U32
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@@ -834,7 +834,7 @@ constexpr Vop2SdwaRule VOP2_SDWA_RULES[] = {
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{Opcode::VXorB32, SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
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{Opcode::VXnorB32, SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
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{Opcode::VAddNcU32, SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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{Opcode::VSubNcU32, SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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{Opcode::VSubNcU32, SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
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{Opcode::VSubrevNcU32, SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
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};
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