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shader: implement BUFFER_ATOMIC_FMAX
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@@ -31,7 +31,8 @@ bool IsAtomic(Opcode op) {
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case Opcode::AtomicAndU32:
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case Opcode::AtomicOrU32:
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case Opcode::AtomicXorU32:
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case Opcode::AtomicFMinF32: return true;
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case Opcode::AtomicFMinF32:
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case Opcode::AtomicFMaxF32: return true;
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default: return false;
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}
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}
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