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shader: lower FMASK loads before binding images
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@@ -25,6 +25,7 @@ struct ResourceSpecialization {
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uint32_t indirect_mapping_offset = 0;
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uint32_t indirect_search_iterations = 0;
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bool cube = false;
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bool fmask = false;
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bool operator==(const Image&) const = default;
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};
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