shader: hash only the program code and literal buffer

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nmzik committed 2026-10-30 03:29:45 +01:00
1 parent 1703836d06
commit ae67e2db51
2 files changed
+59 -2

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@@ -1941,6 +1941,42 @@ void TestVertexBufferGrouping() {
Check(!input.has_dynamic_vertex_fetch, "remapping a shader kept its previous vertex metadata");
}
void TestShaderProgramHash() {
using Binary = std::array<uint32_t, 22>;
// One code word, a 16-byte literal buffer at 16, 8 bytes of metadata, then the 0x30-byte
// footer, whose key and checksum cover the whole binary.
const auto Make = [](uint32_t literal, uint32_t metadata, uint32_t version = 1,
uint32_t code_size = 4) {
Binary words{};
words[0] = EncodeSopp(0x01);
words[4] = literal;
words[8] = metadata;
std::memcpy(&words[10], "barefoot", 8);
words[12] = metadata;
words[14] = version;
words[15] = code_size;
words[16] = 16;
words[18] = metadata;
return words;
};
const auto Map = [](const Binary &binary) {
ShaderMappedData mapped{};
mapped.code_size_bytes = sizeof(binary);
HW::ComputeShaderInfo regs{};
regs.cs_regs.data_addr = reinterpret_cast<uint64_t>(binary.data());
ShaderMapUserData(regs.cs_regs.data_addr, mapped);
ShaderComputeInputInfo input{};
return PrepareProgram(regs, input);
};
Check(Map(Make(7, 1)).hash == Map(Make(7, 2)).hash,
"binaries differing only in metadata got different programs");
Check(Map(Make(7, 1)).hash != Map(Make(8, 1)).hash, "the program hash missed the literal buffer");
Check(Map(Make(7, 1)).code.size() == 8, "translation must read only the hashed program bytes");
Check(Map(Make(7, 1, 2)).hash != Map(Make(7, 2, 2)).hash &&
Map(Make(7, 1, 1, 0)).hash != Map(Make(7, 2, 1, 0)).hash,
"a binary with an unknown footer must hash whole");
}
void TestNggVertexEntryState() {
using namespace ShaderRecompiler;
// PPSA03309 shader 5a39eb2021a5d2c1: retain its NGG prologue and replace
@@ -17221,6 +17257,7 @@ int main() {
TestNewShaderRecompilerSMovB32();
TestShaderStageBarriers();
TestVertexBufferGrouping();
TestShaderProgramHash();
TestNggVertexEntryState();
TestNewShaderRecompilerClipDisabledPosition();
TestNewShaderRecompilerAuxPositionExports();